v1.5 - bug fixes, QOL additions, probably final update
Ozera » Devlog
changelog (may contain spoilers)
- stamina bar flashes when close to 0
- it's more obvious when you're eating - sfx + longer sparkles + stamina bar flashes
- no longer see reflection in bad end
- ??? says "give me those veggies you have" once you have like >=3 veggies
- instead of "Seeds." character says “Seeds. I can carry about 3 handfuls at a time." after picking up seeds for first time
- when pet hops or thrown the shadow gets smaller
- fixed ui orderings
- increased radius for thrown pet to be eaten
- made most shaders SRP compatible
- showed creepy bunnies more often in beginning days
- custom shader with pulsing, displacement, glow, etc for ???
- collapse on entry
- variation in color of trees
- water particles are relative to character, not absolute
- tutorial tip for "drop" shows on seeds too and lingers to avoid bugs
- after having eaten 1 veggie add “more” in bloody letters in front of house
- sprite holding seeds is more obviously holding seeds and not a random lump
- carrot nom and beetroot nom are more obvious
- cutscene on good end
- additional art on good end
That's probably my final update unless people are still confused about the controls after this because I have a full-time job rn
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Ozera
Farming on a resort. What's not to like?
Status | Released |
Authors | angela he, Alex Rose, atmospherium |
Genre | Survival, Adventure |
Tags | 2D, Atmospheric, Casual, Creepy, Cute, Horror, Ludum Dare 52, Short, Singleplayer |
More posts
- v2.01 - minor bug fixesJan 15, 2023
- v1.01 - bug fixes + mac/linuxJan 13, 2023
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