i cried a little because the game was really touching and i felt that for the period of the game, i really reflected on my mental wellbeing. thank you for this awesome game <3
OMG, I don't even know what to say, speechless. Of course the first thing that hits is this incredible fking art work, congrats on that. And then you instantly get drown into the history, even tho it is a quite short one you managed to make it deep and not at all rushed, with so little time you managed to make me care so much about the characters. Great piece
Awesome game. I am so happy I could save her Your content is very emotional, that's amazing. There is rarely someone able to make something that connects so deeply to me. I am always trying to help people, and in this game I had the most satisfying feeling of my entire life when I saved her
This game hit way closer to home than I thought it would. I was wondering about the Junji Ito inspiration, did he have depression? I've read his works but never knew.
I've been having some trouble playing this game with Linux, I had asked my friend to help me, and it seemed to work on his computer, but for me it just said it failed to load a bunch of shaders, and the screen was just pink with some music playing in the background. If there is anyone who could help me i would greatly appreciate it
Do you know which distribution of Linux you're on ? What GPU and driver version are you using ? As a test I would also recommend trying the version on Steam to see if it gives the same issue.
there is a way to stop her from killing herself step 1 go to her room and ask to hang out with her by go to her room by clicking the inner-door and when u guys are done hanging out click on the outer-door and click bathroom then u will see her talk with her and give her a hug u guys will become best friends and she will get help
Yeah I remember a lot of dreaming. My one day ended when I hung out with the goth gf, and when I opened her door... yeah... And when I pressed play again I was in a dream of her in a blizzard. So first instinct was go to her room and see if she's okay, and then we ended up hanging out. Then later when I turned on the laptop my character had to go to the bathroom so I went there and the sight made me cry instantly. I gave her a hug, and from there I was so happy to think she's still alive today
Wow, just, wow, tonight, i was in may's spot, and my ex she helped ,e get back on track, but its been an hour since she went to sleep, and i was bored and went here, saw this had memes, obviously clicked it, saw about the death, life and memes, and I thought, wow something i can relate to, but damn, i just played my ex's spot about hour in a half ago, and damn, this game man, really hit me but in a good way? Either way its a hella good game
This game says that it "contains mentions of suicide and self-harm." But that's a little deceptive... It's what the whole plot circles around. It's not just a central theme, it's THE theme. It's not subtle. It's the major plot point of all 4 endings, and in the worst way possible with the most common ending, judging by the percentage of people with each achievement and by how the game is structured.
Now, I get that some of the shock-factor and harshness is very much intentional. But I have to question where the value lies. I don't really think someone in the middle of dealing with a similar situation on either side of things in real life would find any comfort here. It's not particularly therapeutic, coming from someone who's dealt with suicide in the past and gotten over that hill, but I can see how it might be for someone else. Everyone's life is different.
I think the danger of it is it's such a brief story, there's not much time to develop the characters. Devs did an amazing job at it, I don't think they could have done it any better in anything so short-form. But the problem is, suicide and self-harm ends up being the only defining aspect of the key character. Yes, they do talk about her hobbies and I appreciated that they recognized the importance of finding a specific source of happiness etc. but it all happens in conversation between characters. Exposition. There's no active scenes where anyone pursues that. But what does get active scenes? Suicide and self-harm. That's really the only strong visuals in the whole game. The optimistic endings fade to a sky background with text on it. The dark ones get mildly graphic imagery that's much more specific to what happened. The result is characters who are defined by nothing except suicide... even when that's not the ending you get. Just 5 more minutes of a more concrete ending that feels more like part of the story and less like an epilogue would go a long way.
My other main critique is kind of tough... because I understand the importance of what they're trying to do... of how all it takes is just someone reaching out to prevent the worst from happening. How it doesn't matter if you haven't always been a perfect friend or don't know what to say, just showing you care can be enough. And maybe this was just me, but there's a STRONG sense of guilt and blame if you fail at preventing the suicide. Especially on the first play-through, when you're just picking what seems best and trying to experience a quirky little romance. The game is billed as 'a modern romance.' It's not. If you pick the romance, it makes you feel like a bad, selfish person. It's not healthy to perpetuate that thought that I can't do anything for myself, I always have to drop everything and be there for my depressed friend. That's not sustainable.
I think much of this would do a lot better in a slightly longer, more developed story with other plot points that would help the main characters feel more well-rounded. Let us develop the romance without losing our roommate to suicide (that would be a unique but wonderful message! Let us have our own fulfilling life while still being there for someone!). Let us do something more active with the roomie instead of only conversing. Let us experience a little more of the college life (I think it's a college setting). Things like that... Give it a more optimistic feel... even the optimistic endings left me in the dumps.
In the end, I can't recommend this game because I'm not sure who I would recommend it to. I really think it would be pretty harmful for someone who is currently suicidal or who recently lost someone to suicide. I don't think it would be very encouraging to someone who's walking through this with someone else or who is trying to move past that, but I do see how it could be. And it wouldn't be relatable or engaging for someone who has no experience with it.
I'm in May's situation and honestly the game comforted me. I'm pretty desensitized to self-harm and suicide as I think about it so often. The game comforts me because it gives me a different perspective and makes me realize that someone might still care, even if I don't feel like it.
this legitimately made me cry like a baby for hours. so amazing and emotional, hits very close to home. amazing job and thank you for your hard work on it!!
Hi, i made account just to comment on this. I have played all of your games and wanted to say how amazing and well done they are. Every time i see a new one has come out i download it and play all the endings, although i am unable to donate i hope when i get a consistent source of income to finally be able to donate. I just wanted you to know all of your visual novels mean a lot to me. This one especially hit hard because i was able to relate to May, she reminds me of myself when i was going through darker times. Her problems hit close to home so being able to have endings where she got better or was just able to even survive felt good. Your novels never fail to make me cry and i just wanted to thank you for these works of art. Love playing them and seeing how you approach difficult concepts like depression and suicide, looking forward to future projects. Thank you and here's to making it through, one night at a time :)
hello. 10,000th random person here to tell you this game's excellent. appreciated all the small details, like, for instance, the choice bubbles being clouds when talking on the bed and violent scribbles in the bathroom scene. excellent ethereal visual presentation and choice of music. i plan to go for the "finished homework" ending sometime
Absolutely loved this game! It had such relatable characters and an open-minded view about a sensitive topic. The art is also simply beautiful alongside the soundtrack it came with.
Amazing game. The art direction, the dialogue choices, the music; It was such an intense, yet realistic experience. I would love to see more work from this developer, maybe a similar concept, with a different story.
the game was sooooo amazing to be honest, and it has the refrences from our modern day.It can be relatiable to many aspects from our lifes, with such amazing colors
i loved it, such a beautiful work of art. i love the art style, absolutely stunning, and the story was sweet. i will check out all your other games now!
Hey, I'm currently working on a game about eating disorders and will be very keen to work on other similar projects. I followed you on Twitter (@K_Bronowicka), message me on there if you're interested :)
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i wish i could help, but now is hard for me...
i loved the game, i hope to you sucess!
i cried a little because the game was really touching and i felt that for the period of the game, i really reflected on my mental wellbeing. thank you for this awesome game <3
beautiful.
OMG, I don't even know what to say, speechless.
Of course the first thing that hits is this incredible fking art work, congrats on that. And then you instantly get drown into the history, even tho it is a quite short one you managed to make it deep and not at all rushed, with so little time you managed to make me care so much about the characters. Great piece
Btw, if you'd like to translate it to portuguese I would be glad to help you.
spanish traslate
this game made me cry ;-; I love your games
WoW I played this game during my live on Twitch it was beautiful and it made everyone think (I got all the endings)
highly recommended
Awesome game. I am so happy I could save her
Your content is very emotional, that's amazing. There is rarely someone able to make something that connects so deeply to me.
I am always trying to help people, and in this game I had the most satisfying feeling of my entire life when I saved her
This is 100% my favorite game on itch.io, I want to help translate into chinese!
amazing, so happy i played.
That was so good :) It almost made me cry! I got the ending: hope
Sadly, some of your work only runs on x64 bit computers. This is one of them. So sad that I couldn't play it :(
https://www.newgrounds.com/portal/view/732134
armor games has an online version
I really love this game, the art its perfect and the history is so interesting.
This game hit way closer to home than I thought it would. I was wondering about the Junji Ito inspiration, did he have depression? I've read his works but never knew.
What the platform you used? I want to translate on russian!
love it!!
I can't open the game, it looks really good and it's sadly not working.
(I have Windows 7)
I've been having some trouble playing this game with Linux, I had asked my friend to help me, and it seemed to work on his computer, but for me it just said it failed to load a bunch of shaders, and the screen was just pink with some music playing in the background. If there is anyone who could help me i would greatly appreciate it
Do you know which distribution of Linux you're on ? What GPU and driver version are you using ? As a test I would also recommend trying the version on Steam to see if it gives the same issue.
you can play this on armor games
there is a way to stop her from killing herself step 1 go to her room and ask to hang out with her by go to her room by clicking the inner-door and when u guys are done hanging out click on the outer-door and click bathroom then u will see her talk with her and give her a hug u guys will become best friends and she will get help
Yeah I remember a lot of dreaming. My one day ended when I hung out with the goth gf, and when I opened her door... yeah...
And when I pressed play again I was in a dream of her in a blizzard. So first instinct was go to her room and see if she's okay, and then we ended up hanging out. Then later when I turned on the laptop my character had to go to the bathroom so I went there and the sight made me cry instantly. I gave her a hug, and from there I was so happy to think she's still alive today
Wow, just, wow, tonight, i was in may's spot, and my ex she helped ,e get back on track, but its been an hour since she went to sleep, and i was bored and went here, saw this had memes, obviously clicked it, saw about the death, life and memes, and I thought, wow something i can relate to, but damn, i just played my ex's spot about hour in a half ago, and damn, this game man, really hit me but in a good way? Either way its a hella good game
Spoilers ahead for this comment
This game says that it "contains mentions of suicide and self-harm." But that's a little deceptive... It's what the whole plot circles around. It's not just a central theme, it's THE theme. It's not subtle. It's the major plot point of all 4 endings, and in the worst way possible with the most common ending, judging by the percentage of people with each achievement and by how the game is structured.
Now, I get that some of the shock-factor and harshness is very much intentional. But I have to question where the value lies. I don't really think someone in the middle of dealing with a similar situation on either side of things in real life would find any comfort here. It's not particularly therapeutic, coming from someone who's dealt with suicide in the past and gotten over that hill, but I can see how it might be for someone else. Everyone's life is different.
I think the danger of it is it's such a brief story, there's not much time to develop the characters. Devs did an amazing job at it, I don't think they could have done it any better in anything so short-form. But the problem is, suicide and self-harm ends up being the only defining aspect of the key character. Yes, they do talk about her hobbies and I appreciated that they recognized the importance of finding a specific source of happiness etc. but it all happens in conversation between characters. Exposition. There's no active scenes where anyone pursues that. But what does get active scenes? Suicide and self-harm. That's really the only strong visuals in the whole game. The optimistic endings fade to a sky background with text on it. The dark ones get mildly graphic imagery that's much more specific to what happened. The result is characters who are defined by nothing except suicide... even when that's not the ending you get. Just 5 more minutes of a more concrete ending that feels more like part of the story and less like an epilogue would go a long way.
My other main critique is kind of tough... because I understand the importance of what they're trying to do... of how all it takes is just someone reaching out to prevent the worst from happening. How it doesn't matter if you haven't always been a perfect friend or don't know what to say, just showing you care can be enough. And maybe this was just me, but there's a STRONG sense of guilt and blame if you fail at preventing the suicide. Especially on the first play-through, when you're just picking what seems best and trying to experience a quirky little romance. The game is billed as 'a modern romance.' It's not. If you pick the romance, it makes you feel like a bad, selfish person. It's not healthy to perpetuate that thought that I can't do anything for myself, I always have to drop everything and be there for my depressed friend. That's not sustainable.
I think much of this would do a lot better in a slightly longer, more developed story with other plot points that would help the main characters feel more well-rounded. Let us develop the romance without losing our roommate to suicide (that would be a unique but wonderful message! Let us have our own fulfilling life while still being there for someone!). Let us do something more active with the roomie instead of only conversing. Let us experience a little more of the college life (I think it's a college setting). Things like that... Give it a more optimistic feel... even the optimistic endings left me in the dumps.
In the end, I can't recommend this game because I'm not sure who I would recommend it to. I really think it would be pretty harmful for someone who is currently suicidal or who recently lost someone to suicide. I don't think it would be very encouraging to someone who's walking through this with someone else or who is trying to move past that, but I do see how it could be. And it wouldn't be relatable or engaging for someone who has no experience with it.
I'm in May's situation and honestly the game comforted me. I'm pretty desensitized to self-harm and suicide as I think about it so often. The game comforts me because it gives me a different perspective and makes me realize that someone might still care, even if I don't feel like it.
when you return from the outing with Amy, call the cops
this legitimately made me cry like a baby for hours. so amazing and emotional, hits very close to home. amazing job and thank you for your hard work on it!!
Yes, there’s the Hope ending where she doesn’t die and stays with the main character.
Love this game sooooo much!!!! thanks creator!
This is awesome , thank you for creating this game !
Hi, i made account just to comment on this. I have played all of your games and wanted to say how amazing and well done they are. Every time i see a new one has come out i download it and play all the endings, although i am unable to donate i hope when i get a consistent source of income to finally be able to donate. I just wanted you to know all of your visual novels mean a lot to me. This one especially hit hard because i was able to relate to May, she reminds me of myself when i was going through darker times. Her problems hit close to home so being able to have endings where she got better or was just able to even survive felt good. Your novels never fail to make me cry and i just wanted to thank you for these works of art. Love playing them and seeing how you approach difficult concepts like depression and suicide, looking forward to future projects. Thank you and here's to making it through, one night at a time :)
hello. 10,000th random person here to tell you this game's excellent. appreciated all the small details, like, for instance, the choice bubbles being clouds when talking on the bed and violent scribbles in the bathroom scene. excellent ethereal visual presentation and choice of music. i plan to go for the "finished homework" ending sometime
This game inspires me so much, and the game was also sad and depressing, too. This is such an amazing game, keep up the good work! :)
Absolutely loved this game! It had such relatable characters and an open-minded view about a sensitive topic. The art is also simply beautiful alongside the soundtrack it came with.
Here's my long playthrough take on the game
Amazing game. The art direction, the dialogue choices, the music; It was such an intense, yet realistic experience. I would love to see more work from this developer, maybe a similar concept, with a different story.
I love this game. Great message, beautiful. I love the multiple endings too.
Such an amazing game
the game was sooooo amazing to be honest, and it has the refrences from our modern day.It can be relatiable to many aspects from our lifes, with such amazing colors
good job
I made this account to tell you that this game legit made me BAWL MY EYES OUT AT FRIKKEN 12 IN THE AM, WHY HAVE YOU DONE THIS AAAAA T0T
Hi. I've recorded the first part of the game. I'm planning to play the rest.
i loved it, such a beautiful work of art. i love the art style, absolutely stunning, and the story was sweet. i will check out all your other games now!
It was sooo good! I am an game creator myself and every game, you made that I tried, was just awesome .
The themes are confronting but the message is moving and very important to hear.
I would be honored if we could collaborate to create a game about disabled people.
Let's say, I got an insider's experience i would be happy to share.
If you or anybody else is interested in a game collaboration (about confronting themes) hit me up here or on Twitter @LexiGameDev
Hey, I'm currently working on a game about eating disorders and will be very keen to work on other similar projects. I followed you on Twitter (@K_Bronowicka), message me on there if you're interested :)
This was so gut wrenching.. but thank you for the journey!
Really, really good. So much of this resonated with me, and I love how tangible all of this felt.